Recently I finished as a player the Starter Set adventure, Lost Mine of Phandelver. As we were finishing up the session, the DM was talking about how nervous he was at the beginning of the adventure and how it had gotten a little more at ease with DMing as things went on. On my way home, I thought to myself I need to give him some feedback, to let him know how I feel he was doing. I took a day or two to think about how I wanted to word things and I let him know how well I thought he’d done. My feedback was on the positive side, especially calling out a session that I know was all of his own design and improvisation.
Answering some very commonly asked questions on D&D Facebook forums.
I decided that anyone in the group who wanted could come over and learn this new edition. Two of the folks involved tonight were part of the Imperium Campaign that ended earlier this year. The third person wasn’t in the campaign, but watched the last several sessions of the campaign.
After getting the basics out of the way during the Session Zero, it’s time to move to character generation. If you have time, I would suggest doing character generation during the Session Zero. Everyone is there, thinking about the type of game that is about to be played.
I’ve got to say that holding a session zero is something that is recent thing for me. Back when I first started playing, it wasn’t really a thing. Whoever was DMing would dictate the background and style for what was going to go on. Maybe there would be a character creation session with all the players so the party didn’t have all fighters or all wizards.
I’ve been playing some form of D&D for more than 30 years. I’ve split time as a player and as a DM. I’ve played in just about every edition from both sides of the screens. Through the years my style of DMing has changed, just as the style of DMing presented in the game has changed.
If I have one word of advice to any DM, it would be to play the game as a player as often as you can.
A forest gnome druid and a hill dwarf ranger go into the wilderness
The challenges of a workplace campaign is schedules and turn over. And ultimately that’s what ended this campaign prematurely.
Dungeon Master As Jazz Musician