I decided that anyone in the group who wanted could come over and learn this new edition. Two of the folks involved tonight were part of the Imperium Campaign that ended earlier this year. The third person wasn’t in the campaign, but watched the last several sessions of the campaign.
After getting the basics out of the way during the Session Zero, it’s time to move to character generation. If you have time, I would suggest doing character generation during the Session Zero. Everyone is there, thinking about the type of game that is about to be played.Read more "DM 101: Character Generation"
I’ve got to say that holding a session zero is something that is recent thing for me. Back when I first started playing, it wasn’t really a thing. Whoever was DMing would dictate the background and style for what was going to go on. Maybe there would be a character creation session with all the players so the party didn’t have all fighters or all wizards.Read more "DM 101: Session Zero"
I’ve been playing some form of D&D for more than 30 years. I’ve split time as a player and as a DM. I’ve played in just about every edition from both sides of the screens. Through the years my style of DMing has changed, just as the style of DMing presented in the game has changed.Read more "DM 101: Philosophy"
The last session ended with the party succeeding in out lasting Prince Tasran and his lich necromancer. With reinforcements streaming into the crypts under the castle, the heroes knew that they had triumphed over the would be killer of the Emperor.Read more "Ending The Imperium Campaign"
Many years ago there was a show called Connections that aired. Each episode would begin with the host James Burke introducing an innovation or event from history and then through the length of the show would begin a mental travel through what might seem like unconnected events and developments, but with a payoff that would lead back to the initial innovation or event.Read more "GM Word of the Week: A Review"